![]() ![]() Here we’re the results: Set 1: A total of 7 matches. 3 stocks, 7 minutes, best of 3, just take my word for it. I don’t know crud about competitive formats, but I set up the main bracket in a socially acceptable manner. I pinned all 14 base cast members against each other specifically for this case study. Now, let’s get into the meat and potatoes! The Mock Tournament Recovery MUST be exempt from this for whatever reason because if I we’re right, Clairen would be spamming recovery on stage and going into helpless fall. This explains why Etalus sometimes wants to use Nspecial for absolutely no reason or how Ranno uses his tongue constantly sometimes. In my 500 hours of fighting AI because I have no friends, I have concluded that the AI sees where you are and picks the biggest possible hitbox and/or disjoint to throw out. There’s also that the AI is incredibly spammy. Ori shares the same habit of pressing Dspecial when he’s in a pickle just like how Zetterbum does, but at the same time Ori doesn’t even acknowledge Sein exists. Spoiler alert: Zetterbum is top tier and that’s all thanks to Daniel Fornaniel making Zetterbum’s AI become the basis for almost the entire cast. This happens for only one reason that I can think about. Most if not all AI’s for each character play identical to each other such as Etalus, Ranno, Ori, and Maypul sharing an affinity for spamming Ustrong where it isn’t applicable or every single one of them pressing Bair to edgeguard in the absolute wrong direction. It’s difficult to pinpoint what witchcraft they used to make the Rivals AI. These aren’t in any particular order as I just got done watching an hour straight of CPUs hitting thin air and only sometimes hitting each other. A tier list and an alignment chart summarising the characters. My Rivals CPU tournament 20201 trademark. I also have a ranking system, based off of a mock tournament pinning CPUs against each other while I was skipping cla*s >:) This is a guide made by me, outlining all that there is to know about the Rivals AI.
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